The first humans to settle the Andalorian peninsula were Danthings from Targelon. They entered the region from the area now Fodeor during a period described in the Book of Heroes. At the time the Andalors were inhabited by remnants of the Garn-Madorian, Beast-Men of various sorts whose chief lived under Parthan. The Danthings were animists, but found respect for certain darks gods discovered in their dealings with the Beast-Men. After learning the ways of earth and moon magic, they became known as Winarians.
Winarians tend to have brown hair and blue eyes, with average to fair complexions.
Craggin: A primitive tribe of Crag Vale. The Craggin were heavily influenced by the Cawglaw.
Falthetians: Inhabitants of the Falthet Peninsula, not assimilated into Danfalk culture.
Thens: Descended from the strongest of the remaining tribes of Winarians, the Thens form the bulk of the population of Arthennor.
Winarians tend to use given name followed by a family name, sometimes adding the family name of their mother as a middle name. Famous individuals are frequently given one or more epithets.
The kingdoms of the Andalors are basically feudal states. They are each head by a king and under the king nobles who represent the military and esoteric power of the state.
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Social Class and Status
Foundations of Status
Status is based on military or esoteric strength, in that order.
Customs and Rigidity of Status
Attaining status merely involves obtaining military or esoteric power and successfully using it to carve a niche. The population and infrastructural level of the Andalors is low enough to make this feasible.
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Monk: Term used to denote Winarian priests in Belagor, Fodeor, and Lancesor.
Clansman: The Winarians maintain the hierarchy of their clan leadership through a secretive network installed in most rural areas of Danfalk-held lands. The clansmen are recognized with high status among the commoners, and enforce their own laws in direct opposition to dominion law.
The Winarians of Lancesor and Belagor, who have been disarmed, have resorted to secretive means of carrying on their traditions. This has been possible only with the support of Arthennor, where the old arts still flourish. These traditions derive from the religious philosophies developed by the Winarians and Cawglaw. The Danfalk developed their own traditions as a response.
Winarians traditionally wear a favorite symbol etched onto a ivory talisman that is worn around the neck with a cord of material indicating both Winarian heritage and status within Winarian society.
Winarians generally wear their hair long and untamed, considering its uncontrolled growth as a sign of fertility/virility. The exception is the priesthood, who shave their heads to indicate their disdain for such concerns. Warriors braid their hair for battle.
Cosmetics and Mutilation
Tattooing is a popular custom among Winarians, but is allowed only in adults (over the age of 14). Winarians will often adapt favorite magical protective or empowering symbols.
Winarians are slightly more liberal than the Danfalk, and do not fear nudity in private.
Fish, wurch meat, bread, and vegetable stews form the diet of most Andalorians. Only a few types of berries grow in the Andalors. Nobles may import fruit from Sevalia.
Dining Rituals and Practices
Men and women do not eat together. The women serve the men first, then eat together later in private and out of sight. Among the noblemen, the lowest status individuals take the first bite and the first drink.
Sleeping quarters for single men, single females, and married couples (with their children) are kept separate when possible. Children are given separate quarters in wealthy households.