The Verentian Marketplace
Copyright © 2003,2004 Ken St-Cyr. All rights reserved.
This is a work in progress.
Apothecary
The apothecary, or herbalist, is primarily a supplier of medicinal
drugs. In some cases, the apothecary will also prescribe a particular
remedy, depending on the availability of a physician in a community. The
apothecary often also has a supply of chemicals with dubious medicinal
purposes.
Item |
Price |
Acid |
$ 0.40/L |
Alcohol |
0.50/L |
Alkali |
1.60/L |
Dye, Indigo |
0.10/5 mL |
Dye, Purple |
0.50/5 mL |
Dye, Red |
0.40/5 mL |
Dye, Yellow |
0.35/5 mL |
Glue |
0.20/L |
Glue Solvent |
0.10/L |
Herb, Common |
0.02/30 g |
Herb, Rare |
0.10/30 g |
Naphtha |
0.20/L |
Ointment, Healing |
0.10/5 mL |
Opiates |
0.05/g |
Poison, Common |
0.20/5 mL |
Poison, Rare |
2.00/5 mL |
Soap |
0.10/kg |
Spice, Common |
0.06/30 g |
Spice, Rare |
0.25/30 g |
Spice, Exotic |
0.50/30 g |
Tea |
0.08/30 g |
Armourer
Purchases raw materials from the blacksmith and leatherworker.
Depending on city laws, the armourer may be forbidden to sell anything
better than leather armour to the person on the street. In the heart of
the Empire this is certainly true, but not so on the frontier or in less
civilized lands. On the other hand, the further away from civilization
you get, the more difficult it may be to find the better armours.
The master armourer is always assisted by three or more apprentices,
who do most of the work. Very few pieces are readily available for sale,
and these will be of widely varying quality and type. The armourer
usually works on a contractual basis, taking orders that keep him
occupied for weeks or even months at a time. However, walk-in armour
repair jobs are often welcome.
Item |
Price |
Bezainted Coat |
$ 28.80 |
Bezainted Jack |
18.00 |
Brigandine |
86.40 |
Cuirbouilli Cuirass |
5.80 |
Cuirbouilli Greaves |
2.80 |
Cuirbouilli Helmet |
1.40 |
Cuirbouilli Vambraces |
1.40 |
Lamellar Coat |
57.60 |
Lamellar Greaves |
8.60 |
Lamellar Vambraces |
4.40 |
Leather Coat |
5.80 |
Leather Helmet/Hood |
1.00 |
Leather Jack |
4.40 |
Leather Mask |
0.60 |
Mail Coif |
4.40 |
Mail Habergeon |
28.80 |
Mail Hauberk |
43.20 |
Metal Helmet |
4.40 |
Plate Greaves |
14.40 |
Plate Vambraces |
5.80 |
Ring Coat |
21.60 |
Ring Jack |
14.40 |
Ring Helmet |
1.40 |
Scale Coif |
2.80 |
Scale Habergeon |
43.20 |
Scale Hauberk |
64.80 |
Visored Helm |
14.40 |
Beast Trader
Often found only outside the city walls, the beast trader has a
fenced yard or covered pits for keeping his wares.
Item |
Price |
Camel |
$240.00 |
Cat, House |
1.00 |
Chicken |
0.25 |
Cow |
40.00 |
Dog |
14.00 |
Horse, Cart |
24.00 |
Horse, Light War |
960.00+ |
Horse, Heavy War |
2400.00+ |
Horse, Riding |
60.00+ |
Mule |
18.00 |
Ox |
45.00 |
Pig |
5.50 |
Sheep |
6.00 |
Songbird |
24.00 |
Clothiers
In large cities, a wide variety of professionals will specialize in
particular types of clothing. The variety of clothing amongst and within
cultures is so huge that an exhaustive price list would be silly.
Instead, clothing is classified broadly for purpose and quality.
Item |
Price |
Boots |
$ 0.20 |
Clothing, Common |
0.30 |
Clothing, Noble |
2.40 |
Clothing, Townsman |
0.60 |
Clothing, Warrior |
1.20 |
Costume, Ceremonial |
5.00 |
Costume, Entertainer's |
0.80 |
Undergarments |
0.20 |
Winter Garments |
1.00 |
Hirelings
Hireling |
Price |
Carter |
$ 2.40-3.60/year |
Priest |
40.00/year |
Falconer |
2.40-3.60/year |
Footman, Archer |
0.15/day |
Footman, Heavy |
0.30/day |
Footman, Light |
0.10/day |
Groom |
2.40-3.60/year |
Kitchen Servant |
0.60-0.90/year |
Laborer |
up to 20.00/year |
Man-at-Arms |
0.60/day |
Master Carpenter |
0.15/day |
Master Mason |
0.20/day |
Messenger |
2.40-3.60/year |
Porter |
2.40-3.60/year |
Rider, Archer |
1.20/day |
Rider, Heavy |
1.60/day |
Rider, Light |
0.80/day |
Rider Commander |
2.40/day |
Varlet |
0.01/day |
Lodgings
Item |
Price |
Beer |
$0.01/pint |
Meal, Common |
0.10 |
Meal, Fine |
0.25 |
Rations, Hard |
0.50/week |
Room, Common |
0.02/night |
Room, Private |
0.10/night |
Room, Suite |
0.25/night |
Stabling |
0.03/night |
Wine |
0.02/pint |
Magical Paraphernalia
Item |
Price |
Athame |
$ 0.12 |
Ball, Glass |
0.48 |
Candles, Tallow |
0.12/kg |
Candles, Wax |
0.25/kg |
Crystal, Quartz |
0.01 |
Dice |
0.02 |
Ephemeris |
0.12 |
Ink, Black |
0.05/30 mL |
Mirror, Silver |
0.24 |
Services
Almost any kind of service is available in a large city, depending on
who you ask.
Service |
Price |
Bath |
$ 0.01 |
Coach |
0.01/hour |
Courier |
0.01/day |
Healer |
0.02/day |
Lodgings |
0.20-1.00/night |
Meal |
0.01 |
Porter |
0.01/day |
Priest |
0.02/day |
Prostitute |
0.08/evening |
Stabling |
0.01/day |
Swordmaster |
0.02/day |
Tutor/Etiquette |
1.00/month |
Tutor/History |
0.60/month |
Tutor/Language |
0.80/month |
Slave Block
Qualifications |
Price |
Dancer/Courtesan |
$ 5.00 |
Fighter |
8.00 |
Priest or Magician |
15.00 |
Professional, Common |
8.00 |
Professional, Master |
12.00 |
Unskilled Laborer |
4.00 |
Swordsmith
Like the armourer, the swordsmith tends to work only on a contractual
basis. His weapons are made to order and demand high prices.
Item |
Price |
Scimitar |
$ 32.00 |
Sword, Cutting |
28.00 |
Sword, Great |
40.00 |
Sword, Long |
36.00 |
Sword, Short |
7.20 |
Sword, Thrusting |
30.00 |
Tanner
Item |
Price |
Backpack |
$1.25 |
Belt Pouch, Large |
1.00 |
Belt Pouch, Small |
0.25 |
Bit & Bridle |
2.50 |
Saddle, Riding |
7.50 |
Saddle, War |
12.00 |
Saddle Bags |
5.00 |
Whip |
1.50 |
Wineskin |
0.25 |
Wagoner
Item |
Price |
Cart, Two-Wheeled |
$ 4.00 |
Chariot |
90.00 |
Palanquin |
150.00 |
Sedan Chair |
15.00 |
Wagon, Two-Wheeled |
12.00 |
Wagon, Four-Wheeled |
36.00 |
Weaponer
Item |
Price |
Axe, Battle |
$ 7.20 |
Axe, Great |
8.00 |
Axe, Rider's |
10.00 |
Bill |
3.60 |
Bludgeon |
6.40 |
Club |
0.20 |
Club, Ironshod |
1.00 |
Dagger |
2.00 |
Flail, Military |
7.00 |
Flail, Rider's |
8.00 |
Glaive |
3.60 |
Hammer, Rider's |
4.00 |
Hammer, War |
5.00 |
Knife |
0.60 |
Mace, Flanged |
7.00 |
Mace, Spiked |
6.00 |
Pike |
7.20 |
Spear |
4.80 |
Spear, Long |
4.80 |
Staff, Ironshod |
0.40 |
Staff, Quarter |
0.20 |
Last modified Wed, Jan 14, 2004
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